You must have a pass to attend VikingsCon in order to register to participant in the Great Viking Army battle.
Men and women are encouraged to participate.
Bjorn Ironside (Son of Ragnar)
Floki (Friend of Ragnar)
Ubbe (Son of Ragnar)
Ivar (Son of Ragnar)
Hvitserk (Son of Ragnar)
Sigurd (Son of Ragnar)
King Harald (Brother of Halfdan)
Halfdan "The Black" (Brother of Harald)
Lagertha (Ragnar's first wife)
Torvi (Shieldmaiden to Lagertha)
A list of Anglo-Saxon and Old Norse names for the Extras is posted on the registration form.
Immersive Entertainment Experience or IEE is similar to LARP (Live Action Role Playing) but its much more. The rules are simple and anyone, regardless of your experience, can participate.
The Great Army Battle is a carefully crafted immersive event with special attention to detail given to costume and garb. This provides you with an unparalleled entrance to the Viking era. To achieve this level of realism, all the players must engage the world within the event guidelines.
Here you will find details on Costume & Garb, Combat & Safety, and general rules.
Our goal is to create a simple, and fluid combat system that does not require major split-second math, does not incur major debate on the field and is safe for all players. We desire to give the most realistic combat experience with the understanding that we are using foam weapons and nobody is really dying .
(Photo credit: Weekend Warrior Experience)
Weapons must be of the foam-latex or foam injection-molded type. The following weapons will be used during the battle:
More information about our weapons policy can be found on our FAQ page. If you are unable to make your own prop weapons, official VikingsCon IEE weapons can be purchased on-site or pre-ordered from Viking performer and artist Christian Hart.
ABSOLUTELY NO BOFFER WEAPONS.
Archery allowed (flat arrow, 30 lb bow). Latex weapons, sturdy foam.
Armor provides localized protection. Meaning, it only provides protection where you are wearing it. You can stack your armor. Hit and armor hitpoints are localized, that means if you are hit in the arm, you lose the use of that arm, etc... a hit to an unarmored torso is a kill. The loss of two limbs equates to a kill.
Armor (Leather) counts as one point and only covers what it actually covers.
Metal armor (chainmail) counts as two point.
Max hit point is 5 hitpoints(Example) leather (1), chainmail (2) plus skin (1) is 4 hitpoints. So basically, if you have on leather, chainmail and, of course, you have skin, you are out (die) after having 4 hitpoints delivered onto you.
Valid Hit locations:
NON-Valid Hit locations:
Being woundedIf you lose a limb in combat, you must drag that leg or let the arm go limp. You cannot use a wounded limb to block incoming blows. If you loose two limbs, or are wounded in the torso, you are considered mortally wounded and dead.
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